dietmar-clan multigaming since 1999 - Part 2

Be Quick: Quake Champions 4 free

Wer sich das Spiel bis 14.06.2018 auf Steam runterlädt und anspielt, darfs auch nach dem offiziellem Trial für umsonst und gratis behalten, das ist mal ein Deal. Desweiteren wurden wieder einige große E-Sportevents angekündigt, unter anderem ein Quake Tournament @ Dreamhack.

Also ran da, wer zu spät kommt bestraft das Leben

Neuer Quake Champions Patch online!

Jetzt war es mal 4 Wochen ruhig um Quake, und siehe da schon kommt ein Megapatch mit Bots, Gibs and Glory :)
Hier die Patchnotes:

Features

Added AI Opponents – “Bots Phase 1

  • Used in Training
  • Fill in slots in Match Making during long queue times
  • Fill in for players that leave matches, until a human can Join-In-Progress
  • Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!

Added Gore System – “Gibs”

  • Unique death animation sequences now occur based on the weapons used during frags

Added Free Champion Rotation

  • Grants Free-to-Play players free access to one Champion on a weekly rotation

Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details below)

New Tri-Bolt Functionality

  • Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy

New Vanity Weapon: Reconciler

  • A strange, alien weapon of unknown origins. Its elegant design is a stark contrast to the destruction it brings

Updated Tutorial

  • Bot Match Training
  • Starting Challenges

Continuous Play Flow Updated

  • After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.

Added Quick Play Multi-Mode Playlists

  • Solo & Team Playlists, vote for the mode within the Match Lobby.
  • Voting now has 3 options: 2 selected game mode & match combinations, and one random option
  • This change was made to further reduce matchmaking times and to improve skill matching conditions

User Experience

  • Added Killer Cam – outline killer on Death Screen
  • Added HP/AP of killer on Death Screen (for Unranked modes)
  • Added Teammate Health & Armor Bars
  • Added Active Ability HUD text for first and second stage abilities
  • Added Disable Private Chat option in Game Settings
  • Visual highlight for all pickups

Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings

  • Must toggle while in the main menu, cannot while in match

(mehr …)

Fortnite Patchnotes für V 4.3

Mann kann ja von Fortnite halten was man möchte, jedoch sind die Entwickler echt auf zack. Hier die wöchtentlichen Patchnotes, Buildnervs incoming!

Waffen und Gegenstände

BR04_Social_BouncerTrap.jpg

Die Rausschmeißerfalle ist jetzt im Spiel.
Ist eine seltene Falle.
Kann in 3er-Stapeln in Schatztruhen, Vorratslieferungen, Vorratslamas und auf dem Boden gefunden werden.
Kann auf Böden und an Wänden platziert werden.
Erhöht eure Sprungkraft nach oben oder zur Seite.

Bau-Anpassungen

wir nehmen die folgenden Änderungen vor, um einige Probleme im Spiel anzugehen – unter Anderem: die Dominanz von Raketen- und Granatenwerfern im späten Spielverlauf, die Effektivität von Miniguns und die allgemeine Menge an Ressourcen. Wir werden die Auswirkungen dieser Änderungen genauestens mitverfolgen und gegebenenfalls weitere Anpassungen durchführen.

Lootlamas

Materialstapel wurden pro Ressource von 500 auf 200 reduziert.
Menge an explosiver Munition wurde auf einen Stapel reduziert.

Schadenreduzierung aus der Distanz gegen Gebäude wurde von Gewehren, Maschinenpistolen, Pistolen und leichten Maschinengewehren entfernt.

Auf dem Boden liegende Materialien
Die Wahrscheinlichkeit, Material auf dem Boden zu finden wurde um 33 % reduziert.
Die Größe von auf dem Boden liegenden Materialstapeln wurde um 33 % reduziert.

Munitionsanpassungen
Stapelgröße von leichter Munition wurde von 12 auf 18 erhöht.
Menge an explosiver Munition wurde um 50 % reduziert.

Minigun-Anpassungen
Die Genauigkeit wurde um 10 % erhöht.
Die Menge an leichter Munition, die zusammen mit der Minigun gefunden wird wurde von 60 auf 90 erhöht.
Schaden gegen Gebäude wurde von 25 auf 30 erhöht.

C4-Explosionsradius gegen Gebäude wurde von 400 auf 600 erhöht.

Sturmschaden in “20er Teams” wurde angepasst

Der Schaden von Sturmkreis 1 wurde von 10 auf 1 verringert.
Der Schaden von Sturmkreis 2 wurde von 10 auf 2 verringert.
Der Schaden von Sturmkreis 3 wurde von 10 auf 4 verringert.
Der Schaden von Sturmkreis 4 wurde von 10 auf 8 verringert.

Fortnite Patch 4.2 erschienen, inklusive Jetpack

Battle Royale

Weapons + Items

  • Jetpack added.Jetpack.png
    • Legendary Rarity.
    • Found in Treasure Chests.
    • The Jetpack is the first of a new item type: Backpacks.
      • Backpacks take an inventory slot (like weapons & consumables) and can be moved to different positions.
      • Only one Backpack can be carried at a time.
        • If you pick up a different Backpack, it will be automatically swapped with the one currently equipped.
      • When a Backpack is fully consumed, it will be automatically destroyed.
      • While a Backpack is equipped, your Back Bling cosmetics will be hidden.
        • Back Bling will be reapplied when the Backpack is no longer equipped.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.

Gameplay

  • Limited Time Mode: Solid Gold v2

    SolidGoldv2.jpg

    • All weapon drops are legendary!
      • Floor Drops: High chance of Hand Cannon & Suppressed Pistols. Low chance of Assault Rifle & Sniper Rifle.
      • Chests: High chance of Assault Rifle, Minigun & Sniper Rifle. Low chance of Heavy Shotgun & Rocket/Grenade Launchers. No Pistols.
      • Supply Drops: High chance of Rocket/Grenade Launchers, Medium chance of Sniper Rifles. Low chance of Heavy Shotgun & Assault Rifles. No Pistols.
    • 50% extra stone and metal resources gained from farming.
    • Stone Floor Drops increased to 60 per pickup.
    • Metal Floor Drops increased to 90 per pickup.
    • Increased drop rates of: Chug Jugs, Slurp Juice, Shields, all Special Grenades, Launch Pads and Campfires.
    • Decreased drop rates of: Grenades, Spike Traps and Bandages.
  • Limited Time Mode: Close Encounters (available Friday, May 25)
    • Close quarters combat with Shotguns & Jetpacks!
    • The only guns in this mode are the various types of Shotguns.
      • Jetpacks & Heavy Shotguns can be found in Chests & Supply Drops.
      • Other Shotgun types are spawned as Floor Loot.
    • The storm moves in more quickly than normal mid to late game.
    • Typical match length is about 15 minutes.
    • Stats are enabled for this mode.

Fortnite Patch 4.1.2 nach Verzögerung live!

Weapons + Items

  • Added Epic and Legendary Burst Assault Rifles.
    • Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
    • Does 32 / 33 damage (Epic / Legendary).
    • Uses Medium Ammo.
    • Uses the same damage fall-off ranges as other Assault Rifles.Epic+LegendaryBurstAssaultRifle.jpg
  • Added a new foraged item: Apples
    • Consuming an Apple will grant 5 health (up to 100).
    • Can uncommonly be found around certain trees throughout the map.
  • Impulse Grenade drop rate has been increased by 5%.
  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
    • Increased Damage fall-off range.
      • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.
  • Damage Trap
    • Decreased Damage from 125 to 75.
    • Reset Time decreased from 6 seconds to 5 seconds.
  • Remote Explosives
    • They will now damage all structures within range, whether or not they are visible from the explosion center.
    • Damage radius and throw distance have been increased.
    • Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
    • Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the ability to aim it.

Bug Fixes

  • Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
  • Assault Rifles no longer appear to eject multiple bullet casings per shot.
  • Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.

Gameplay

  • Added ‘Auto-Pickup’ option for pickups on PC and consoles.
    • This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
    • This option can be enabled in the Settings menu.
  • 50v50 V2 Adjustments
    • DBNO damage per tick lowered from 10 to 5.
    • Chest spawn rate increased from 50-70% to 75-90%.
    • Final circle is shortened from 5 minutes to 3 minutes.
      • This last circle exists for 60 seconds before gradually closing in over an additional 60 seconds.

Bug Fixes

  • Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
  • Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
  • Players can no longer crouch through the vents of the research facility in Dusty Divot.
  • Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
  • Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
  • Patched up a hole in the terrain near Lucky Landing.
  • Fixed an issue that made chests appear to be unopened when they have already been looted.
  • Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.

Performance

  • Improved overall server performance.
    • The server tick rate has been increased from 20 to 30 updates per second.
    • This allows for more responsive movement and shooting, and reduces effective ping times for all players.
    • Network bandwidth has increased slightly.
  • Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
  • Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
  • Improved framerate when using Hop Rocks by optimizing its particle effect.
  • Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.

Audio

  • To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
    • Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
  • Lowered the volume of the weak points that appear when harvesting 🔈.
  • Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions 🔊.
  • Improved how wind fades out prior to landing when using a glider.

Bug Fixes

  • Fixed an issue that would cause audio to cut out on elimination.
  • Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.

UI

  • Emoting in the lobby can now be triggered by clicking the right analog stick.
  • Added an emote button to the bottom of the screen while in the lobby.
  • Nvidia Shadowplay Highlights now defaults to off (PC only).

Bug Fixes

  • Fixed an issue that prevented map input from working while spectating.
  • Fixed an issue where teammate map indicators wouldn’t display during a match.
  • Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
  • Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
  • Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.

Art + Animation

Bug Fixes

  • Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
  • Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.

Replay System

Bug Fixes

  • Fixed issue where Eliminations wouldn’t show up in the Replay browser.

Mobile

  • HUD customization added.
    • This is version 1.0, we’ll continue to build this out.
  • Added an optimization that limits the number of Sprays rendered at once.

PC 1.0 Update #13 kommt morgen

Patch 4.1 ist online!

Hier der Changelog:

Limited Time Mashup: Infinity Gauntlet

  • Take down Thanos, equip the Gauntlet and claim Victory!
  • Mashup Details
    • Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
    • Any player who uses the Infinity Gauntlet will transform into Thanos.
    • Stats are recorded for this LTM and can be found in the Solo tab.
    • If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
    • Last player standing will be the victor!
  • Thanos Details
    • Ability 1 – A mighty punch that knocks enemies back and destroys structures.
    • Ability 2 – Thanos flies towards the ground, hitting an area for knockback and damage.
    • Ability 3 – Harness the energy of the Power stone to fire a blast that deals damage over time.
    • Ability 4 – A super-jump that can vault Thanos over all but the largest obstructions.
    • Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
    • Thanos doesn’t take fall damage.
    • Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
  • Storm + Map
    • Maximum match length is roughly 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
  • Loot
    • Only Rare, Epic & Legendary weapons will be spawned.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Floor Loot spawns nearly 100% of the time.
    • Launchpad spawn likelihood greatly increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 60.
    • Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
    • Regular Grenade, Shield & Bandage drop rate lowered.

 

Gameplay

  • Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
    • Improve the variety of ending scenarios to outside the central region of the map.

Bug Fixes

  • Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
  • Fixed building preview not being rotatable when overlapping an existing building while using a controller.
  • Fixed soccer game effects not playing when scoring ⚽.
  • Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
  • Fixed the collision on the tire stacks so players will bounce when walking into them again.
  • Fixed a hole in Dusty Divot that players could get stuck in.
  • Fixed an area where players were able to hide under the terrain and damage players from below.
  • Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
  • Fixed a chest at the prison that would be empty upon opening it.

UI

  • You can now join the party of players that are already in a match.
    • Party members in-match will appear holographic in the lobby and will give you time and player count updates.
  • Season 4 topics added to the in-game Battle Pass FAQ.

Bug Fixes

  • Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
  • Fixed the minimap briefly showing the wrong location after being eliminated.
  • Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.

Audio

  • Lowered the volume of Hop Rocks 🔈.
  • Lowered the volume of the Valor Glider 🔈.

Bug Fixes

  • Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
  • Fixed an issue where the ‚Allow Background Audio‘ setting wouldn’t save.

Weapons + Items

Bug Fixes

  • Jump Pad health bars will now update properly when damaged.
  • Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
  • The Port-A-Fort can no longer destroy the meteor in Dusty Divot.

Art + Animation

  • Emotes now perform better on different characters (hands will connect, legs won’t be over-extended, etc.).

Bug Fixes

  • Updated the Banner image for Battle Pass tier 69 to now be correct image.
  • Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
  • Fixed an issue causing character’s helmets to sometimes float above their heads.
  • Fixed distant characters not animating properly if they had never been rendered before.
  • Fixed characters popping between levels of detail when more than one character was around the same distance away.

Performance

  • Improved overall frame rate when many characters are visible by optimizing movement and update rates.
  • Delayed triggering the “Game Over” HUD, which caused a hitch on death.
  • Optimized Spray Paint contrails.
  • Optimized content in frontend lobby map.
  • Added more logging to get more info on hard-to-reproduce hitches.

Bug Fixes

  • Fixed hitching caused by audio log spam.
  • Reduced backend system logging that may have impacted performance.
  • Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.

Replay System

Bug Fixes

  • Fixed an issue that prevented Replays from saving.

Mobile

  • Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it.

Bug Fixes

  • Optimized memory on mobile to address out-of-memory crashes.

Radical Heights Patch 2 am Start

NEW GADGET

Introducing the newest gadget from J.A.N.U.S., the Scanner. Deploy this to temporarily show the last location of enemies within a certain radius on your minimap. 

MORE WAYS TO CUSTOMIZE

Dress to impress with new cosmetic items, including new hairstyles and dances! But wait there’s more! Now you can turn your contestant to see just how rad you look from all angles. Wow, those stretchy zebra pants are stylin‘! You’ll also see that the customization process has been consolidated into one area. Now all you have to do is open your Prize Room to see all the items to customize your contestant and Kill card.

BIKE RAMPS

We’re ramping up your bike tricks! New ramps made of a wood-like polymer that smells of pine and determination have been placed around the map so you can show off those rad, mad BMX skills.
That’s a few honorable mentions added to our second patch. You can find more details on what else has been added and improved below! As always, be sure to let us know your thoughts after you get hands-on with the update!

GENERAL

  • Fixed parties disbanding after each match.
  • Performance optimizations when switching to and from aim down sight or scope view
  • General performance optimizations ongoing – players should see increased FPS.
  • Improved ATM interaction: You can now queue as much money as you want to withdraw or deposit!
  • Improved server region selection:
  • Fixed issue where no region could be selected if pings were too high
  • Now defaults to auto-select regions with a ping below 100ms
  • Increased maximum allowed ping to select a region to 200ms
  • Updates across the world!
  • Various collision and geo fixes
  • Art pass started on locations that were previously only greybox.
  • You can now rotate your character in the menu by clicking and dragging. 
  • Online friends are now sorted at the top of the friends list
  • Reduced the range you can hear the supply line.
  • Zip lines can be grabbed from any point, instead of just the start.
  • New animations for healing/eating burgers in prone and crouch.
  • More crowd/announcer audio adjustments!
  • Audio options now work!
COSMETICS
  • Prize Room: All customization options have been merged into the Prize Room.
    • This now displays both owned and unlockable items.
    • There is now a sort option for „owned“ items.
    • Kill Card and Character options are also now available from the Prize Room.
  • *NEW* Added 32 New Cosmetic Items
  • 4 Emotes – Rad Gems Only
  • 3 New Hairstyles – Rad Gems Only
  • 3 Glasses
  • 1 Fanny Pack
  • 2 Gloves
  • 3 Shoes
  • 2 Hats
  • 6 Pants
  • 8 Shirts
  • *NEW* Added 10 Kill Card Options – ALL FREE!
  • 3 Backgrounds
  • 3 Borders
  • 4 Profile Icons
BMX BIKES
  • Increased pitch up/down air control.
  • Easier to stop spinning/flipping in air.
  • Curbs and bumps won’t flip/spin the bike as much.
  • Variable jump height: tap for a small jump to avoid small obstacles or hold & release for a fully charged jump.
  • Lots of ramps added to the world to do sick flips on!
WEAPONS/GEAR
  • *New Gadget*: Scanner!
  • This gadget scans enemies in a large radius around the player. Enemies detected have their location at the time they were scanned revealed on the player’s minimap temporarily.
  • Improved perspective of first person weapons in aim down sight
  • Balance adjustments
  • Aug: Damage reduced
  • FAL: Damage reduced
  • UZI: ROF reduced, Range increased, Price increased
  • HiTec: ROF reduced, Range increased
  • AK74u: ROF reduced, Range increased
  • M12: Range increased
  • M16: Range increased, Price increased
  • 1887: Spread increased
  • Stakeout Shotgun: Spread increased
COMING SOON!

While we can’t share all the details of what we’ve been working on just yet, we did want to share a few things that you will be seeing in future updates. The team has heard your feedback and has been putting it into action! We put „!“ behind all of them because we’re really excited. Hope you Rad Contestants are too!

  • ADS sensitivity slider!
  • ADS and spring toggle options!
  • Ammo splitting!
  • Major changes around the map, new buildings, art passes across many areas!
  • Major changes to Lustful Pines Campground!
  • New Game Show event!

Kleiner Patch des Patches ist live!

Soweit so gut, 2 kleine Nachpatches, hier die Patchnotes zusammengefasst, die Crunchtime bei Bluehole wollt ich nicht haben… 🙂

 

  • Fixed a typo of in-game tooltip for several grip attachments
  • Now when you adjust your reticle style in-game (using the PageUp/PageDown keys) your preferences will be remembered across play sessions
  • The reticle on the 3x scope has been updated
  • Vertical mouse sensitivity is now set to 0.7 by default. To make your vertical:horizontal mouse sensitivity 1:1, simply set both to 1.0 in the settings.
  • Fixed an issue causing punching to slow down movement while sprinting
  • Fixed an issue causing crash sounds to play when approaching vehicles
  • We’ve added better in-game descriptions for all of the new grips and attachments.
  • Fixed a client crash issue which was occurred when player move out to lobby after the match ends

 

Neuer Event! War Mode Desert Knights kommt morgen!

 

EVENT SCHEDULE 

STARTS: May 3, 7pm PST / May 4, 4am CEST / May 4, 11am KST
ENDS: May 6, 7pm PST / May 7, 4am CEST / May 7, 11am KST

AVAILABLE QUEUES

5-Man Squads on Miramar (All Regions)
NA/EU/AS/SEA/OC/SA: TPP & FPP
KR/JP: TPP

WAR MODE RULES

  • All players are grouped up in teams of five. Each game will have a maximum of 50 players (up to ten full teams). 
  • Immediately after the plane gets into the air, the safe zone is visible on the map.
  • The safe zone is small—but slightly larger than the previous iteration of War Mode—and never closes in or changes location throughout the duration of the game. 
  • Getting kills and knocks (when your opponent is “down but not out”) earns points for your team. The first team to get 200 points wins.
    • Kill: +3 points
    • Knocks: +1 point
    • Own Team Kill / Own Team Knock: -5 points
  • If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner. 
  • Each time you’re killed, you’ll respawn in planes that fly by every 40 seconds.

LOADOUTS, LOOT, AND CARE PACKAGES

This time around, players spawn with top-tier equipment that’s normally found only in care packages. This includes:

  • One random care package weapon (AWM, M24, Mk14, M249, Groza, or AUG)
  • A level three vest
  • A level three helmet
  • Two grenades

OTHER EVENT RULES

  • Weather is locked at sunset.
  • Bleedout damage when knocked is increased.
  • Reviving knocked teammates takes only two seconds.
  • You can invite up to four players from your friends list to your party before
  • jumping into game. Any remaining open team slots will be filled by the auto-
  • matching system.
  • Care package drops are disabled.
  • Killer spectating is disabled.
  • Redzone is disabled.