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Official Release Patch Notes – Bug Fixes (9.30.2019)
1 oct 2019

Bug Fixes
  • Fixed an issue where the tier 93 reward in the Adventurer Pass was
    incorrect, we will reissue the correct rewards for corresponding players
    as soon as possible
  • Fixed an issue where Ymir’s zone border was displayed incorrectly in the DX12 Beta client

Official Release Patch Notes – Bug Fix (9.27.2019)
1 oct 2019

Bug Fixes
  • Fixed an issue that occasionally caused the character's status to be abnormal after deploying the glider on a vehicle

Roebot Commandlist
18 sep 2019

roebot help(displays currently available commands and invite link to the support/community server)
roebot botstats(displays some RoEBot statistics)
roebot playtime(you need to be logged in on, make sure to read and follow the hints next to the login button)
roebot map(displays Dione and Europa Map with basic information)
roebot vehiclespawns(displays the Europa Helicopter/Boat/Car Spawns on the map)
roebot playerspawns(displays the Europa Player Spawns on the map)
roebot season(displays the current Season and the Time/Date to the next one)
roebot subscribe news (to remove: roebot unsubscribe news)(will periodically post all new steam-news/patch-notes in the channel, as soon as they're available)
roebot subscribe all (to remove: roebot unsubscribe all)(will periodically post all new steam-news/patch-notes/official-twitter-posts/top-youtube-videos/top-twitch-highlights
in the channel, as soon as they're available)
roebot news(will post the last steam news)
roebot youtube(will post the last 5 updated top-youtube videos)
roebot me(will show you how long you've been a member of the RoELFG Discord)
roebot bulletspeed(will show Top10 Weapons Sorted by Bullet Speed)
roebot armor(will show Armor resistance)
roebot dps(will show Top10 Weapons Sorted by Damage per Second)

Weapon Commands:
vksroebot p90

Quake Champions Fall Update
13 sep 2019

We’re kicking off the new season with a new ranked mode and a Leaderboard reset. Everyone begins Season 4 with a clean slate and can begin qualification matches on day 1, no need to level up before jumping into the fray. To test everyone’s skills, we’ve added Time Limit Duel to Ranked Play, which has been in the forefront since QuakeCon and the launch of the new Quake Pro League and Challenger Cups.

Now is a great time to challenge yourself in Ranked Play, completed your qualification matches, and work your way up the Leaderboard. Participating in Ranked Play is a great way to improve your skills, challenge yourself, and eventually prove yourself – and hopefully have some fun along the way. :)

How does Time Limit Duel work?
  • Objective. Choose 1 Champion, pre-selected prior to the match and are locked into place for the duration of play. Earn the most frags in 10-minutes, or first to twenty frags to win! If players are tied at the end of 10-minutes, players enter into Sudden Death and pressure mounts as the next frag leads to victory.
  • In Custom Game, TLD works just as you have come to know it. Two players in the Custom Game Lobby have an unlimited amount of time to make their Champion choices, with no restrictions. Players can increase the frag count, choose to disable abilities, or agreed to house rules for their Champion and map selections. Once the Party Leader is ready, they initiate the match and off you go!
  • In Ranked Play, TLD is largely the same, but with one new twists – blind picks. Once you have been matched with an opponent, each player will be given 15 seconds to decide who they wish to play. There are no restrictions on who you get to play, and your choice is made in private. You may have a favorite Champion that you always wish to play, you may make a decision based on the map voted upon, or you may want to make a strategic choice by attempting to guess who your opponent may select if you happen to have know their playstyle. Once both players have locked in their selections, the Champion matchups are revealed in-game when you see the two Champions face-off before entering warm-up.
  • We hope you enjoy this classic staple of Quake Duel.
NEW SEASON REWARDSBattle Pass Season 4 progression and rewards are now available, including:

20 New Battle-Pass exclusive Rewards:
  • 3 Champion Vanities:
  • 5 Fall Nameplates
  • 1 Animated Nameplate
  • 5 Fall Profile Icons
  • 6 Volkerh Lore Scrolls, earn the complete set to unlock Volkerh Weapon Shaders
Additional Battle-pass Rewards:
  • 10 Vanity Weapons, including:
    • PUMMEL Gauntlet
    • OSCILLATOR Nailgun
    • CESS RIFLE Heavy Machinegun
    • TRESPASSER Super Shotgun
    • DISRUPTOR Super Nailgun
    • PURGATOR Tri-bolt
    • MOONSTRIKER Rocket Launcher
    • CONDUCTOR Lightning Gun
    • VIOLATOR Railgun
    • GRAVEDIGGER Machinegun
  • 2 Seasonal Vanities:
  • 6 Volkerh themed Profile Icons
  • 750 Platinum
  • 132 Shards
  • 20 Reliquaries, each contains 3 items, with at least one item of legendary quality
  • 1 XP Booster
  • Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries and 100 Shards.
NEW VANITY ITEM: RANGER SHAMBLER SPECTERThese phantom limbs haunt Ranger’s every move, flailing his mind and waiting for him to drop his guard.

NEW VANITY ITEM: STROGG & PEEKER ASSIMILATORDesigned for massive assaults on population centers, the Assimilator set was equipped with all the tools necessary to induce the Stroggifcation process, leaving victims writhing in the streets for deployed Technicians to add them to the hive.

NEW VANITY ITEM: DEATH KNIGHT NOSFERATUEven the creature of the night are prey to the Ash King.

NEW MODE: CLASSIC FFAWe’ve added a new game mode to Quick Play, a classic take on Free-For-All where Ranger has found himself trapped in a nightmare from when he had first entered the Dreamlands. With the all-mother Shub still up to no good and no Dire Orb at his disposal, Ranger only has his trusty Gauntlet and Machinegun at his side, along with any weapons he can add to his arsenal along his way.
  • Ranger-only Deathmatch
  • Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
  • No spawn protection
  • Slower weapon respawn
  • On death, players drop weapon but do not drop shards
  • Removed 2 second delay on ending Sudden Death. This would allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results
DUEL (Rounds and Timelimit)
  • Lowered the chat position when the scoreboard is displayed
  • Spawn with Overmax Health
  • Spawn with Overmax Armor
  • Disabled self-damage
  • Disabled health, armor, and ammo spawns
  • Scorelimit raised from 5 to 7
  • Capture time increased from 90 to 120 seconds
  • Removed Power-Up spawning – Could return in future updates, but for this season we’re going to try UHT without power-ups!
PRACTICE TDM (Bot Matches)
  • Added The Longest Yard to Bot TDM map voting pool
SOUND UPDATESOverview (Stereo & Surround)
  • Improved directional positioning
  • Reduced volume of ambient sounds
  • Updates & fixes to reduce sound cutting out when a large number of sounds were playing
  • Reduced the volume of teammates and weapon fire not directed at you, to help you isolate and target the enemies that are immediate threats
  • Unified character sounds to a 32m (1280 u) sound radius. Most of these sounds had a radius of 37.5m (1500 u) but varied. As a comparison for those familiar with our previous titles, the max sound distance in Quake Live is 1250u.
  • Unified and reduced weapon firing and explosion sounds from 70m (2800 u) to 45m (1800 u) radius.
  • Added player respawn sounds audible within a 20m (800 u) radius
  • Added third-person weapon switching sound events, you can now hear enemies switch weapons within a 20m (800 u) radius
  • Fixed BJ-Duel Wield sounds
  • Fixed Tri-bolt Quad sound
  • Added ~250 new VO lines, increasing the diversity but not frequency of VO
HRTF 3D Positional Sound (Beta)Improvements and fixes made to the HRTF Beta, but is currently only recommended for matches with small player counts, such as Duel.
Want to try HRTF 3D Positional Sound? Be sure to check the following:
  • Set in-game Speaker Configuration to Stereo
  • Enable HRTF before you play, HRTF can only be enabled or disabled in Settings while not in-game
  • You must be using Stereo Headphones. Special headphones are not needed, you can use anything from Ear Buds to Studio Monitor Headphones, but headphones that have Surround Sound features should have those features disabled or they would not be recommended.
  • Spatial Sound in windows should be set to (Off)
  • Disable any other Windows or audio driver level Surround Sound simulations or environmental effects
Changes & FixesHit Boxes
  • Increased the radius of the existing Torso Capsule to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, and head hit volumes still exist as additional hit areas
Play Now UI
  • New Deathmatch Icon
Scoreboard UI
  • Added Kill/Death Ratio to all non-Duel Scoreboards
  • We no longer show your player at the top of your team’s scoreboard regardless of placement
Leaderboard UI
  • Removed the unused Season dropdown
Player Profile UI
  • Removed the unused Achievement tab
Control Settings
  • Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens. Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed
  • Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens.
  • Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button
  • Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders
Audio Settings
  • We now show values on the Audio Sliders
  • Added two classic Quake Live Kill Beep options: Bell and ChaChing
Upgraded to the latest SDK
  • The latest bnet infrastructure to minimize errors generated from our legacy implementation
  • Misc fixes, including various typos in champion descriptions, challenges, removed gender-specific references from medals, genarlized obelisk medals to be inclusive of CTF events
ChampionsAll Champions
Air Acceleration / Strafing Updates: strafing will now feel like previous Quake titles.
  • Light’s accel increased 0.85 to 1.0
  • Medium’s accel increased 0.9057232 to 1.065557*
  • Heavy’s accel increased 0.9671111 to 1.137778
*Exception of Visor, who’s Passive grants him the base speed and air accel of a light Champion

  • Hoverboard becomes silent after Anarki has remained still for a short period of time
Death Knight
  • Flame Wall lifetime increased from 3 to 5 seconds
  • Repurpose passive from Armor Pickups reduced on Heavy Armors from 20% to 10% and on Light Armors from 10% to 5% cooldown recovery
  • Channeling passive from Mega Health reduced from 20 to 10% cooldown recovery
  • Unholy Totem is no longer invulnerable during deployment.
  • Unholy Totem activation delay reduced from 0.75 to 0.5 seconds
  • Increased Grenade Bounce coefficient from 0.35 to 0.5
  • Ranger Dire Orb collision increased from a point to 0.05m sphere
    • Prevents some issues of it escaping the map through thin seams
  • Slide Tackle no longer pops up teammates
  • Slide Tackle no longer pops up Nyx in Ghostwalk
  • Reduced spit velocity from 25 to 20 m/s (1000 to 800 ups), reducing the max range it can be spat.
  • Acid Pool lifetime decreased from 10 to 5 seconds
Strogg & Peeker
  • Added new Passive: a short 1-second Crouchslide
  • Full Sprint Passive now grants him 320u base speed and 1.0 air accel
  • Due to his participation in the QPL, Visor has started to pick up some English (new VO)
WeaponsNailgun and Super Nailgun
  • Nail radius 0 to 0.05m, vs players only. Remains at 0 vs world collision
Rocket Launcher
  • Reduced grace distance for max splash damage from 12u to 8u - “how far away from the hitbox can you land a rocket and still receive max splash damage”
Lightning Gun
  • Reduced LG width radius 0.12 to 0.0625m (4.8 to 2.5u)
  • Removed Charge Meter on Zoom UI

Official Release Patch Notes – Default language changes (9.12.2019)
12 sep 2019

  • German is now the default in-game language for players located in Switzerland
  • English is now the default in-game language for players located in Sweden

Official Release Patch Notes – Bug Fixes (9.11.2019)
11 sep 2019

  • German is now the default in-game language for players located in the following countries:
  • Germany
  • Austria
  • Sweden

Bug Fixes
  • Fixed an issue where the level of bulletproof vest and helmets were not shown when using the German language
  • Fixed an issue where characters would float for a short period of time when grappling to certain rooftops
  • Fixed an issue where the DPV oxygen UI was not shown in some cases
  • Fixed an issue where the on-screen water effects were not shown in some cases
  • Fixed an issue where the lobby music switched randomly in some cases

Official Release Patch Notes – G36 Assault Rifle, Balance changes, QOL changes and German lang
4 sep 2019

Adventurer Character
  • Enabled Edmund – Fearless Eagle Style A and Fearless Eagle Style B
  • Optimized Edmund – Fearless Eagle’s visual effects
  • Optimized Alice’s backpack animation details
  • Enabled Friday – The Magician, The Magician Style A, and The Magician Style B

New Weapon- the G36
  • Introducing the latest weapon addition in Ring of Elysium, the German made Assault Rifle G36, it can be found as a regular loot on Europa Island (normal mode, training mode and Ashen Eye)
  • The G36 also has a special “2-round burst” firing mode, make sure to give that a shot!

  • Increased the overstep-height for the BMX bike, making the BMX less likely to get stuck by small objects
  • Significantly increased the blind and deafen duration caused by Flashbangs
  • Added hit indicators for Grenade, Flashbang and RPG-7
  • Improved the Glider
    • Slightly increased the base gliding speed
    • Players are now able to fire their weapons sooner after starting to glide
    • Players will now automatically vault when they glide into climbable obstacles
  • Adjusted weapon ironsights’ calibration (this is a visual-only change)
  • Characters now recover much faster after falling
  • Removed the hit effects and hit indicators when hitting a teammate or getting hit by teammates
  • Short falls will no longer cancel healing

  • Improved the UI for item splitting (Ctrl+drag), the default amount is set to half of the amount equipped instead of 1
  • Added a UI to display the amount of healing items in your inventory

  • Added German language support in game settings
  • Added a new option- Auto-use bandages continuously, players can turn on this option to automatically continuously use bandages to full health
  • Added a new option- Randomize loading screen, players can turn on this option to randomly select a loading screen that they own
  • Added a new option- Randomize lobby music, players can turn on this option to randomly select a lobby music that they own after every game

Bug Fixes
  • Fixed an issue where boats would often point downwards in big waves
  • Fixed an issue where enemy players can also see the recon radar effects after getting on the mini-compact Battlecar
  • Fixed an issue where the Armored-truck Battlecar’s machinegun turret sound effects continued to play after the vehicle is destroyed
  • Fixed an issue where the TAC-50’s bolt pulling sound effect was incorrect when in the left-shoulder perspective
  • Fixed an issue where characters’ upper body slightly quivered in some cases
  • Fixed several incorrect loot points
  • Fixed several incorrect building collisions
  • Fixed several in-game typos

Official Release Patch Notes – Character Style Unlock, Lucky Draw Changes and Bug Fixes (8.28.
30 aug 2019

Adventurer Character
  • Enabled Alice – Rebel girl Style A and Rebel girl Style B, available for S5 Adventurer Pass owners at Tier 50 and Tier 55
  • Enabled Edmund – Fearless Eagle, available for S5 Adventurer Pass owners at Tier 60

Lucky Draw
  • Added the Re-draw function: after using all draw attempts in the last stage during the event, players may pay E-Points to use the Re-draw function to continue drawing items

Training Mode
  • Added a text prompt after players successfully board the rescue helicopter in Squad Training mode

Bug Fixes
  • Fixed two instances of incorrect object collisions (invisible walls)
  • Fixed an issue where the weapon reload animation was incorrect for FAL “G” and R870 when characters are proned
  • Fixed an issue where the character model might be incorrect when switching to the RPG-7, holding the RPG-7 to revive teammates, and vaulting when holding the RPG-7
  • Fixed an issue where the teammate revive animation cannot be played normally when the character switches from prone to crouch, and from prone to standing
  • Fixed an issue where the teammate revive UI didn’t cancel after characters enable the DPV underwater
  • Fixed an issue where vehicles’ dust effect disappeared after vehicle modifications
  • Fixed an issue where characters will get stuck in a certain location
  • Fixed an issue where the cooldown sound effect for the Armored truck continued to play after players get off the vehicle
  • Fixed an issue where bot characters floated or got stuck into the ground

Official Release Patch Notes – Bug Fix (8.24.2019)
30 aug 2019

Bug Fixes
  • Fixed an issue where the tier 36 character style for Friday cannot be unlocked

Official Release Patch Notes – Bug Fix (8.24.2019)
25 aug 2019

Bug Fixes
  • Fixed an issue where the tier 36 character style for Friday cannot be unlocked