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BUILD HIGHLIGHTSNEW RANKED SEASON
We’re kicking off the new season with a new ranked mode and a Leaderboard reset. Everyone begins Season 4 with a clean slate and can begin qualification matches on day 1, no need to level up before jumping into the fray. To test everyone’s skills, we’ve added Time Limit Duel to Ranked Play, which has been in the forefront since QuakeCon and the launch of the new Quake Pro League and Challenger Cups.
Now is a great time to challenge yourself in Ranked Play, completed your qualification matches, and work your way up the Leaderboard. Participating in Ranked Play is a great way to improve your skills, challenge yourself, and eventually prove yourself – and hopefully have some fun along the way. :)
How does Time Limit Duel work?
Objective. Choose 1 Champion, pre-selected prior to the match and are locked into place for the duration of play. Earn the most frags in 10-minutes, or first to twenty frags to win! If players are tied at the end of 10-minutes, players enter into Sudden Death and pressure mounts as the next frag leads to victory.
In Custom Game, TLD works just as you have come to know it. Two players in the Custom Game Lobby have an unlimited amount of time to make their Champion choices, with no restrictions. Players can increase the frag count, choose to disable abilities, or agreed to house rules for their Champion and map selections. Once the Party Leader is ready, they initiate the match and off you go!
In Ranked Play, TLD is largely the same, but with one new twists – blind picks. Once you have been matched with an opponent, each player will be given 15 seconds to decide who they wish to play. There are no restrictions on who you get to play, and your choice is made in private. You may have a favorite Champion that you always wish to play, you may make a decision based on the map voted upon, or you may want to make a strategic choice by attempting to guess who your opponent may select if you happen to have know their playstyle. Once both players have locked in their selections, the Champion matchups are revealed in-game when you see the two Champions face-off before entering warm-up.
We hope you enjoy this classic staple of Quake Duel.
NEW SEASON REWARDSBattle Pass Season 4 progression and rewards are now available, including:
20 New Battle-Pass exclusive Rewards:
3 Champion Vanities:
RANGER SHAMBLER SPECTER
STROGG & PEEKER ASSIMILATOR
DEATH KNIGHT NOSFERATU
5 Fall Nameplates
1 Animated Nameplate
5 Fall Profile Icons
6 Volkerh Lore Scrolls, earn the complete set to unlock Volkerh Weapon Shaders
Additional Battle-pass Rewards:
10 Vanity Weapons, including:
CESS RIFLE Heavy Machinegun
TRESPASSER Super Shotgun
DISRUPTOR Super Nailgun
MOONSTRIKER Rocket Launcher
CONDUCTOR Lightning Gun
2 Seasonal Vanities:
SLASH MISS KITTY KAT
SLASH KAT MASQUERADE
6 Volkerh themed Profile Icons
20 Reliquaries, each contains 3 items, with at least one item of legendary quality
1 XP Booster
Bonus Progression beyond Level 100, players can earn an additional 10 Reliquaries and 100 Shards.
NEW VANITY ITEM: RANGER SHAMBLER SPECTERThese phantom limbs haunt Ranger’s every move, flailing his mind and waiting for him to drop his guard.
NEW VANITY ITEM: STROGG & PEEKER ASSIMILATORDesigned for massive assaults on population centers, the Assimilator set was equipped with all the tools necessary to induce the Stroggifcation process, leaving victims writhing in the streets for deployed Technicians to add them to the hive.
NEW VANITY ITEM: DEATH KNIGHT NOSFERATUEven the creature of the night are prey to the Ash King.
NEW MODE: CLASSIC FFAWe’ve added a new game mode to Quick Play, a classic take on Free-For-All where Ranger has found himself trapped in a nightmare from when he had first entered the Dreamlands. With the all-mother Shub still up to no good and no Dire Orb at his disposal, Ranger only has his trusty Gauntlet and Machinegun at his side, along with any weapons he can add to his arsenal along his way.
Spawn with Gauntlet, Machinegun, 125/100 HP, 0/100 AP
No spawn protection
Slower weapon respawn
On death, players drop weapon but do not drop shards
GAME MODE UPDATESALL (applicable)
Removed 2 second delay on ending Sudden Death. This would allowed additional score changes after the sudden death requirement was met, leaving the match with odd and undesirable ranking results
DUEL (Rounds and Timelimit)
Lowered the chat position when the scoreboard is displayed
SLIPGATE is now ATTACK and DEFEND
Spawn with Overmax Health
Spawn with Overmax Armor
Disabled health, armor, and ammo spawns
Scorelimit raised from 5 to 7
Capture time increased from 90 to 120 seconds
Removed Power-Up spawning – Could return in future updates, but for this season we’re going to try UHT without power-ups!
PRACTICE TDM (Bot Matches)
Added The Longest Yard to Bot TDM map voting pool
SOUND UPDATESOverview (Stereo & Surround)
Improved directional positioning
Reduced volume of ambient sounds
Updates & fixes to reduce sound cutting out when a large number of sounds were playing
Reduced the volume of teammates and weapon fire not directed at you, to help you isolate and target the enemies that are immediate threats
Unified character sounds to a 32m (1280 u) sound radius. Most of these sounds had a radius of 37.5m (1500 u) but varied. As a comparison for those familiar with our previous titles, the max sound distance in Quake Live is 1250u.
Unified and reduced weapon firing and explosion sounds from 70m (2800 u) to 45m (1800 u) radius.
Added player respawn sounds audible within a 20m (800 u) radius
Added third-person weapon switching sound events, you can now hear enemies switch weapons within a 20m (800 u) radius
Fixed BJ-Duel Wield sounds
Fixed Tri-bolt Quad sound
Added ~250 new VO lines, increasing the diversity but not frequency of VO
HRTF 3D Positional Sound (Beta)Improvements and fixes made to the HRTF Beta, but is currently only recommended for matches with small player counts, such as Duel.
Want to try HRTF 3D Positional Sound? Be sure to check the following:
Set in-game Speaker Configuration to Stereo
Enable HRTF before you play, HRTF can only be enabled or disabled in Settings while not in-game
You must be using Stereo Headphones. Special headphones are not needed, you can use anything from Ear Buds to Studio Monitor Headphones, but headphones that have Surround Sound features should have those features disabled or they would not be recommended.
Spatial Sound in windows should be set to (Off)
Disable any other Windows or audio driver level Surround Sound simulations or environmental effects
Changes & FixesHit Boxes
Increased the radius of the existing Torso Capsule to 0.4m (16u) for all Champions, giving a consistent center mass hitbox. Arms, legs, and head hit volumes still exist as additional hit areas
Play Now UI
New Deathmatch Icon
Added Kill/Death Ratio to all non-Duel Scoreboards
We no longer show your player at the top of your team’s scoreboard regardless of placement
Removed the unused Season dropdown
Player Profile UI
Removed the unused Achievement tab
Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens. Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed
Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens.
Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button
Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders
We now show values on the Audio Sliders
Added two classic Quake Live Kill Beep options: Bell and ChaChing