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Patch Notes – Gameplay Balance Changes and Bug Fixes (11.14.2019)
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87 Topics, 5 Replies

14/11/2019 22:16 Message not read
Adventurer Characters
  • Enabled Ookami – Nightmare, Nightmare Style A, and Nightmare Style B


Gameplay
  • Tactical ability balance changes
    • Drone
      • When using drones, enemies within a certain distance and angle will be marked
      • Friendly drone markings will continuously show
      • Opponent drones are also marked at a certain distance and angle

    • Vehicle Mod Kit
      • Time taken for Modification/Repair has been halved
      • Modification/Repair cooldown has been reduced
      • Slightly increased the HP for all Battlecars and Battleboats
      • Mini-compact car’s invisibility cooldown has been greatly reduced
      • Armored-truck’s machinegun firing accuracy and cooldown recovery speed has been slightly increased


  • Reduced the time taken for reviving knocked-down teammates from 10 seconds to 5 seconds
  • Airdrops and grenades has been set back to default appearance
  • Added an input frequency limit for mouse clicks during spawn selection, clicking extremely fast will no longer provide advantage


Bug Fixes
  • Fixed several incorrect collisions and textures on the map
  • Fixed an issue where the camera shifted incorrectly after stopping a sprint under FPP
  • Fixed an issue where certain loot points were incorrect
  • Fixed an issue where trees at a far distance occasionally disappeared
  • Fixed an issue where third-party gunshot sound effects didn’t play occasionally
  • Fixed an issue where the Medgun revive countdown UI was incorrect in some cases
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  • 10 messages postés
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  • 5 participants
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